Sharktopus: A work of genius

...yeah.
...yeah.

This is going to be a remarkably brief review, but I'm still going to do my best to convey exactly how bad this film is. It's presented by its producer, Roger Corman -- famous for some semi-bad things like Death Race and the 1960s version of Little Shop of Horrors, and a film I've mocked previously, Time Under Fire.

Sharktopus has a fairly loose storyline, governed largely by the instruction to show, as often as possible, a literally unbelievable creature eating as many people as possible.

Eric Roberts (older brother of Julia) "stars" as Sands, the father of Nicole, reluctant creator of the Sharktopus. The creature is a military creation, intended as a tracking device, or at least that's the best I can figure from the film's limited exposition. It's given the code name "S11", by which it's constantly referred to, probably due to the realization that "Sharktopus" is the stupidest word ever coined.

Toss into the mix a Lara Croft knock-off news reporter and her stereotypical Mexican camera man (complete with inconsistent Sharpie tattoos that change from scene to scene), and a few scattered bit parts by terrible actors, and you have the closest thing to a story that Sharktopus has to offer.

I'm going to bullet-point some of the highlights, in no order in particular:

  • The majority of the film's intro and establishing shots appear to have been lifted from the holiday home videos of the crew. Every single one features dodgy hand-held camera shake, and several shots dim and brighten under auto exposure. Nice!
  • The bulk of the "actors" were clearly hired for their physique, and not their acting talents. With a couple of notable exceptions --
  • The bikini-clad young lady with the metal detector who gets dragged down the beach by the Sharktopus may possibly not have been born a woman.
  • Roger Corman's daughter makes an appearance as a bungee-jumper. It's worth noting that she was probably not hired for her looks, and definitely was not hired for her acting talents.
  • Some of the Shaktopus visual effects are decent, if let down by the ridiculous design of the (ridiculous) creature. Other shots, though, look like they've been rendered out on a Nintendo 64.
  • Eric Roberts (Julia's older brother) spends most of the film getting progressively drunk as a means of dealing with the ludicrous situation. I suspect that this may not be acting, and I can imagine Mr. Roberts probably had similar feelings about the ludicrous film he was making. I do hope he was paid well.
  • Kerem Bursin spends most of the film confused as to why his shirt keeps disappearing and reappearing, as continuity had clearly taken the day off while his scenes on the boat were filmed.
  • The spectators at the inexplicable dance scenario toward the end of the film are apparently totally blind to the shark/octopus hybrid that climbs atop the pavillion until it begins to eat people.
  • Almost all of the Jaws-style scenes in which a random beachgoer is killed by the monster are completely disjointed, and really serve no purpose to the storyline (although I'm willing to accept that they are the storyline).

All in all, I don't feel my time was wasted watching it, as it was entertaining for all the wrong reasons, but I'm afraid I can't, in good conscience, recommend it to anyone, as quite frankly it's a stinking pile of bilge, and shouldn't be cast onto the retinas of a human being under any circumstances. That said, I'm sat prepared to watch another Roger Corman entry tonight: Camel Spiders. I can only imagine it'll be awesome.

Hasta la vista: Fake Lego Terminator toys

I like Lego. Lego is awesome. I also like that Lego, the company, has made a moral decision not to create military-based playsets. This decision has left the market open for Lego’s opposition to fill the void, which has lead to such things as Mega Bloks’ Halo playsets, Kre-o’s Transformers and Star Trek licenses, and Brickarms, a company dedicated to making authentic Lego-sized weapons for your minifigs. A company I’ve never heard of, Best-Lock, has now produced a small series of military sets based on the Terminator franchise (possibly as a result of the franchise’s ownership being in a state of phenomenal flux as we speak). They’re not the greatest quality, but you can’t get any other Lego clone products with the Terminator name on the box, so let’s give them a chance.

Before I tear them apart, I’m going to be kind and point out that they were very cheap. I paid no more than three dollars for each set. Admittedly, this was from The Reject Shop, where all good products go to die, but I can’t imagine the retail price for them was significantly higher. Even at double the price, they’re dirt cheap for the quantity of Lego-compatible pieces they contain.

The (very) unassuming package.
The (very) unassuming package.

The box is unassuming. I picked up two models, the Hunter Killer, and the Hunter Killer aerial. The company’s logo is quite disappointing. The choice of Arial Rounded as a font is questionable at best. The design of the package, in general, is chaotic and uncoordinated. It’s also not particularly colourful, which while appropriate for the franchise, is questionable for a toy package design.

Multiple Hunter-Killers.
Multiple Hunter-Killers.

The box for the Hunter Killer (the non-aerial variant) features a couple of artificial red laser beams.

Inside. (Jesus Christ, I'm doing an unboxing.)
Inside. (Jesus Christ, I'm doing an unboxing.)

Inside the boxes, the pieces are packaged in plastic bags with some stickers on a sheet. The instructions are loose inside the box.

Pieces. So many pieces.
Pieces. So many pieces.

All of the pieces in the set are cast in the same colour, a kind of gun-metal grey.

It's like IKEA, but with less allen keys.
It's like IKEA, but with less allen keys.

The instructions are easy to follow, but are far from the quality standard of Lego instructions.

It's so close to Lego, but yet so far.
It's so close to Lego, but yet so far.

The pieces are interesting. They’re similar to Lego. Most of the pieces serve the same function as a comparable Lego piece. Many of them have slightly differing engineering, such as the round plate pieces, which have additional reinforcements on the underside. The small 90-degree fold pieces with two studs on each side seem unique to Best-Lock.

If nothing else, Lego’s competitors often stand a chance of producing a random significant piece that serves a purpose no official Lego piece was created for. The odds of this are decreasing daily, as Lego makes more and more unique pieces, particularly for its licensed sets (Lord of the Rings, The Lone Ranger, Teenage Mutant Ninja Turtles, etc, and -- of course -- Star Wars).

These pieces will be handy if you ever need to build a tripod-mounted gun cylinder...thing.
These pieces will be handy if you ever need to build a tripod-mounted gun cylinder...thing.

Here are some of the unique pieces you won’t find in Lego -- the gun turret comes in three parts, a tripod, the gun itself, and a small ammunition belt that clips on in a similar style to a minifig’s gripping hand. The round piece with the flared bottom connects to a piece with an upright, making a large, spinning turntable piece.

GET TO DAH CHOPPAH
GET TO DAH CHOPPAH

The Terminator figure is quite detailed. It’s also quite fragile. The arms are articulated at the shoulders and forearms, the legs only at the hip. The head rotates. The hands don’t grip anything particularly well, and placing the awkwardly shaped minigun into its pincers is more of a balancing act than a satisfying job.

I don't think he'll fit inside.
I don't think he'll fit inside.

Here’s a size and quality comparison of the Terminator figure alongside a genuine Lego Creator set. While the creator set was never intended to be the correct scale for a minifig, you can still get a reasonable idea of the size of the scrawny Terminator in comparison to Lego pieces.

I think the Terminator is aiming at his own plane..thing.
I think the Terminator is aiming at his own plane..thing.

This is the completed model of the Hunter Killer aerial, with the terminator swinging his minigun alongside. The pieces have a mottled sheen to them, as evident on the sloped pieces that make up the HK’s front end.

Quality workmanship.
Quality workmanship.

You can see here that some of the pieces connect together quite poorly. Some of them simply don’t like each other, while some of them have obvious flashing problems from the way they’ve been moulded. You can see numerous moulding problems in this photo.

There's a certain level of "number five is alive" to this model.
There's a certain level of "number five is alive" to this model.

This is the other Hunter Killer. The non-aerial one. If nothing else, the track system is very cool. It looks good, and within reason, it works as you push the thing along the table. The dog-leg in the tracks at the bottom, where it tucks up between the main wheels, is a bit of a design flaw. The piece holding the track up is simply a small cylinder with a cap on it, and it has a tendency to fly off when the track moves, or simply fall off periodically from the tension of the rubber track. The little cones that make up the turrets on either side of the machine don’t seem to click in particularly well, and fall off often, also.

The kits come with stickers to add panel detail and markings to the vehicles, but I haven’t added them as I’ll probably be taking the units apart again when I run out of shelf space. I’m quite confident that the stickers are actually intended to be structural, and will stop a lot of the connection problems with the main components of the vehicle bodies. I’m fairly sure Lego’s official sets do not employ load-bearing stickers as part of their design.

Final verdict for the Terminator Best-Lock construction kits: They were very cheap, the quality is no better than “okay”, and they’re a piece of licensed Terminator merchandise. I don’t feel that I’ve wasted my money.

Thoughts on Star Trek Into Darkness

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I've now seen Star Trek Into Darkness, and I've had some time to collect my thoughts together. This collection of aneurysms is likely to contain mucho spoilers. If you haven't seen Star Trek Into Darkness yet, and you don't want to know what it's all about, stop reading. Click the jump for the spoily spoilers.

I'm just going to bullet-point my thoughts and observations. You wanted an essay? Write your own.

  • I find the new character of James Kirk to be a bit hard to take. Chris Pine does a spectacular job of the acting, and the character is certainly real and likeable as far as the films go, but I have some issues with the way the character has been written. Captain Kirk was always the captain. He was always large and in charge. He was the shit. Now, he seems to be the kid who's constantly in the right place at the wrong time to somehow accidentally assume command of the Enterprise. If the third Abrams Trek film -- and there'll inevitably be one -- pulls the same trick, I'll be of half a mind to write a cranky letter.
  • I liked the planet full of red plants and weird flaky white people with four nostrils and peculiar eyelids. I can see a potential sequel based on their worship of the bizarre thing that came out of the water, but that's probably unlikely.
  • Spock inside the volcano -- I understand it was symbolic shorthand, but I don't believe Spock's resignation to death would have him on his knees with his hands in the air.
  • Admiral Marcus's collection of starships seems to have codified the NX-01 from Star Trek: Enterprise as part of the Abramsverse. Joy.
  • While the idea of a starship functioning underwater seems ludicrous at first consideration, they're designed to take quite a beating. Whether the engines and what-have-you would benefit from being drenched in brine is another story, though. Scotty did start to say something about the salt water causing problems. It looked pretty cool, though.
  • I rather liked the Earth-based Starfleet uniforms, with their little cap. They're an unfortunate blend of the Star Wars Imperial Navy and Nazi SS uniforms, but you can't win them all.
  • Admiral Robocop.
  • Harrison's drop-ship thing apparently eats the firehose/rifle combination Kirk throws at it, then shits it out of its rear end. I do not know if this was intentionally slapstick, but it was both awesome and awkward simultaneously.
  • Absolutely gratuitous underwear shot for Alice Eve as Carol Marcus, with Kirk glancing at her, despite the fact he didn't even remain on the mission as McCoy took his place!
  • Why the heck was Carol Marcus in this film, anyway? She served no purpose apart from the very brief scene in which she pleads with her father not to destroy the Enterprise and its crew -- something that anyone could have done, considering he didn't listen to her anyway. Then she gets her leg broken and just hangs around for the rest of the film for no useful reason. The fellow in the blue shirt with an iPhone in the back of his head served more of a purpose to the story. I find this particularly curious and frustrating, as her character was established in Star Trek II: The Wrath of Khan to be Kirk's former love intererest (and indeed, mother of his son), and there was zero chemistry between her and Kirk in Star Trek Into Darkness, given that Kirk will hump anything that's not bolted down. She was also written to be a mysterious character of questionable intent from the moment she appeared, and nothing whatsoever came of this. I don't mind something being set up to seem predictable, then the writers turning it on its ear to startle the fans, but taking something so established in canon and leaving it utterly lifeless is a bit disappointing. Maybe something will happen in a sequel. If it does, that's great, but it doesn't help Carol's limp character arc for Into Darkness.
  • There's really no reason that Spock (Quinto) needed to punch in the cheat code and phone home to Spock (Nimoy) to ask for a hint on the final level. This scene was very obviously shoehorned in to get Nimoy into the film, presumably while he's still alive and willing to appear in Trek -- both fair points, I'll add -- but it added no real substance to the film. It's great to see Leonard, of course, but there was no secret given away in his message that Spock (Quinto) couldn't have figured out for himself.
  • Kirk's communicator apparently works aaaalll the way from Klingon space to a pub on Earth. That's some good communicatoring.
  • The Klingons were pretty cool. I appreciate the fact that they didn't stray too far from the established design for their makeup. The contact lenses were a bit more exotic, and I think the jewellery and masks were appropriate. The uniforms were pretty cool, too. I'm also pleased that no changes seemed to have been made to Marc Okrand's Klingon language.
  • John Harrison was an interesting character. I avoided reading any hype about the film prior to watching it, and managed to largely avoid spoilers. I think it's a testament to the film's design and writing that I did actually question Harrison's identity right up to the point that he introduced himself as Khan. Various other possibilities crossed my mind, ranging from him being a Soong-type android to even possibly being a Founder. Obviously none of these things were true, but I'm glad the film made me consider them.
  • Having said that, Ricardo Montalban's scenery-chewing, bare-chested, Melville-quoting, ear-slug-inserting psychopathic nutjob is a hard act to follow. I really had no hope that Benedict Cumberbatch would outdo (or even match) Montalban, so I kinda dismissed it entirely and took Cumberbatch's performance for what it was. It worked. I'm happy.
  • As an addendum to that, however, I found the "bonding" scenes with Khan and Kirk sharing one-liners while completing their mission to board the Vengeance to be a bit out of character for both of them. I fail to believe even young Jim Kirk is dumb enough not to recognise that Khan is up to something diabolical.
  • I've read some unfair criticism of the design of the U.S.S. Vengeance, along the lines of "it looks like a fanboy designed it out of Lego". Y'know what? It's awesome. Because it looks like a fanboy designed it out of Lego. IT NARROWS ITS EYE AT THE ENTERPRISE. The ship has freakin' emotion. And it's angry. I approve.
  • Speaking of the Vengeance, that noise it makes as it overtakes the Enterprise at warp is all kinds of awesome.
  • Scotty strapping himself to a console in the cargo bay and blowing the hatch is reminiscent of the Next Generation episode Disaster, in which Geordi and Beverly do much the same thing to clear the cargo bay of cannisters that are leaking radiation.
  • The Kirk/Spock role reversal as Spock captains the ship into battle, unaware that Kirk is killing himself while saving the ship inside the Death Star's main reactor -- sorry, engineering room -- is a cool idea. Unfortunately, it suffers because it doesn't have the big selling point that the original scene in Star Trek II: The Wrath of Khan had up its sleeve: in the original, no one knew that Spock was coming back to life in the next movie. It wasn't written yet. Nimoy had essentially quit the franchise. Spock was over. In Star Trek Into Darkness, though, there's really no doubt that Kirk would be brought back from the grave, and rather obviously by the Khan/tribble science experiment McCoy was fooling about with a few scenes before.
  • Was that a 2-1B medical droid in sickbay, or a nurse in a really crazy looking costume?
  • KHAAAAAAAAAAAAAAAAAAAN
  • So the Enterprise is falling towards Earth. That's okay. They fall. They manage to get the thrusters to work again. They stop falling. They then rise, but without the thrusters firing any more. While I'm sure there's some kind of anti-gravity-gundulator helping to lift the ship, it seems strange that the thrusters wouldn't be firing to help raise the ship through the atmosphere.
  • They fly starships through the atmosphere a lot in these movies. Hey, I guess they can do that, now. After all, the Abramsverse Enterprise was born on Earth, after all.
  • Spock leaps from one floating garbage truck to another, identical floating garbage truck. This shot is clearly intended to show Action Spock, but smacks of not being able to afford or being unable to care to make another, different CG vehicle for him to leap onto.
  • Starfleet Headquarters people: If you look up into the sky and see that a genetically enhanced madman has stolen a starship and is going Osama Bin Laden on you with it, you should probably run away from the impending catastrophe, not towards it.
  • Until Kirk's resurrection using synthesised Khan blood, I expected the little girl from the opening of the film to reappear, probably in the context of "but wait, there's still an augment!". I guess Khan's blood just heals people, though. He's not a vampire. He doesn't make people into Khans. (Although, Kirk was healed with chemicals that were synthesised. He wasn't injected with Khan's blood directly as the girl was. Maybe there's still hope.)
  • The mission statement of the Enterprise is really awkwardly worded for a mission statement. Cool for the introduction to a television episode. Bad for a mission statement. Just sayin'.

In conclusion, I thought the film was a bunch of fun. It had some quirks, as all movies do, but I'm happy with it. I'd watch it again, and I'll no doubt splurge for the Blu-ray when it comes out. Probably not in 3D, though. I despise 3D. More on that later.

Thanks for your time.

Follow up, August 2013: Comments on some common search queries that lead people to this article:

star trek into darkness nazi uniforms, star trek into darkness uniform nazi, star trek into darkness imperial navy Yes, I may have mentioned that the uniforms the Trek characters wear on Earth look a bit like Nazi uniforms. Who'da thunk anyone would have agreed with me?

Prehistoric obsession

This is something I worked on a while ago, but it seemed appropriate with Jurassic Park: 3D being released this week. This is a mockup of a poster for a fourth Jurassic Park movie, which I created while I was entertaining the idea of writing a JP fan film (the idea hasn't completely dissipated, by the by). The byline is "Las Cinco Muertes", or "The Five Deaths", which was the eerily appropriate local name for the chain of islands that John Hammond bought up in the novels by Michael Crichton.

It's one of those projects that I started, then couldn't stop until it was perfect. This happens, occasionally. Sometimes I don't get much sleep.

The logo and poster are entirely made in Photoshop. The credit text is the only thing I skipped out on: It's "borrowed" from the poster for the first Jurassic Park.

Enjoy! And if you're Steven Spielberg, Universal or Amblin Entertainment, don't be offended, it's just an image. If I've stolen your idea, then damn -- I'm better at this than I thought I was.

Why Australians can't act

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It's come to my attention, from watching movies and television, that Australian actors...can't. This is not an observation targeted toward specific actors, it's a gross generalisation that applies to all of them. Even the best Australian actors tend to perform jarringly, unnaturally and in contrast to their British and American counterparts, just plain badly. This has become rather lengthy, so I'm going to put a lead break in it. You'll need to click "read more" to, uh, read more.*

* Unless you came directly to this page, in which case these paragraphs are just here to confuse you. Confused? Good.

Rather than structure this as an essay, I'm going to present a bunch of observations, then a bunch of extrapolations, reasonings and inferences based on those observations. Some of this might be a bit vague (or, in contrast, way too specific), so bear with me whilst I organise my thoughts.

  • First up, let me make it clear that I don't have a problem with Australian films, Australian actors or Australian television programs. This is an observation based on all Australian actors, with no total exceptions that I'm aware of at this moment.
  • It's not an accent problem. While it's well known that the Australian accent is difficult to imitate for outsiders, which I don't dispute, I'm concentrating largely on Australian native actors, here.
  • Having said that, this same phenomenon also applies, largely, to actors from other Antipodes-esque locales, specifically New Zealand and South Africa.
  • Although there's another corollary to the same point: If you take an Australian actor and put them in the role of an American character (as happens with monotonous regularity), provided none of their original accent peeks through, they are as good as any American actor. Even a bad one. So, this leaves us with the distinction that the issue lies entirely with casting Australian actors as Australian characters, usually (but not exclusively) in Australian films.
  • Australian actors cannot act in US productions. When placed alongside American actors, Australians come across as unnatural, artificial characters with phoney accents that do not fit into the universe of films at all. While I'm perfectly able to watch a production with an ensemble cast made up of American, British, French, German, etc actors, throwing a single Australian into the mix is always, without fail, noticably painful.
  • Even in home-grown Australian productions, the acting quality is false and noticable. While I'm the first to admit that Australia has a relatively small film and television oeuvre in comparison to other nations' film industries (more on that later), the bizarrely bad acting appears to be an across-the-board problem, from the likes of Home and Away to full-length motion pictures.
  • We've gotten worse as time has passed. Older Australian movies, such as those prior to the 1960s, tend to have less noticable bad acting. I have a suspicion that this is a result of Australians behaving (and speaking, particularly in a film'n'theatre environment) in a much more 'British' fashion.

Theories:

  • American and British films and television shows are dilute. There're thousands of them. There's a vast abundance of bad to go with the good, and you don't have to look far to find it. The "average" water mark in cinema and television outside of Australia is not a high one. I believe the result of this is that average-to-bad actors in the US and UK are, statistically, the norm, and their behaviour on-screen has become expected and accepted. When a "bad" American or British actor appears in a high-quality production, their appearance isn't necessarily noticeable as a bad performance because they're still conforming to the expectations of the audience. Australian films and television productions, by contrast, are not at all as abundant. You could count them, if you had a weekend to spare. An Australian film is immediately compared against all other Australian films, and the comparison is fair. The average water mark is not a gigantic amorphous blob of facelessly beige film that everyone's seen but no one remembers. The average Australian film is just that -- an average film. You saw it, you remember it, you can judge the next one against it. I believe this contributes to the "Australians can't act" phenomenon greatly. Until the Australian film industry produces enough product to map out a smooth bell curve of expected acting behaviour, the highs and lows are going to continue to stand out like neon lights.
  • The US and UK film industries have, over the decades, built up an established "stylised" version of their worlds, which have become accepted by the moviegoing audience. Everyone knows that the real USA is not like the USA of the movies. Everyone accepts that what you see in a film is stylised and warped for convenience, tweaked for storytelling and stretched to meet the moviegoer's expectations. Australia doesn't really have a stylised version of itself. Audiences watching a film with Australian actors can only compare it against the Australia of real life, and it will always fall short. If an Australian film tries to use the stylised universe of the US or the UK, it will fail, because Australia is not those places, and Australian characters do not behave as American or British characters would in those situations.
  • The stylised version of Britain seems to be based around a combination of theatrical acting and cobblestone streets, but regardless, it's established, and it works. Suspension of disbelief is achieved. No one questions it.
  • Having just said that there's no established stylised version of Australia, I need to backtrack enthusiastically and correct myself: There is a stylised version of Australia that appears in film and television. We just don't like it. Australia, both internally and internationally, has a tendency to be represented on television as a stereotype of itself, with enormous sheep farms, dusty deserts and backwater hicks that talk like they've not had a single day of schooling. While these things in themselves are certainly extant in Australia, they do not form a picture of the day-to-day life of the average Australian citizen, nor do they represent the average Australian's ideal of their country. I suspect this aspect of Australia as shown on the silver screen (and the idiot box) is a detriment to the suspension of disbelief required to put stock in a production's characters and the actors that portray them.
  • The Australian film and television industries, as you'd expect, reside largely in the country's major cities. If an Australian film is set in the country, as many of them are (see above, it's the done thing for representing "Australia", remember), the actors that portray the country characters are invariably actors who were born and raised in the city. Australia prides itself -- falsely -- on not having much variation in accent. There's not a huge difference between the speech of someone from Perth vs. someone from Sydney. But there is a difference. There's also a difference between the speech of someone from Sydney's inner suburbs to someone from Sydney's west. There's considerable regional variation. If memory serves, Australia has three distinct accent classifications: urban, rural and high. Urban is the voice of the people of Australia's cities. Rural is the open-mouthed drawl of the folks from the country. High is the "posh" accent ascribed to the likes of Alexander Downer. Australian actors born and raised in the city thrown into a production set in the country have a tendency to be jarring, possibly because they didn't consider the need to study and alter their accent. Maybe this is overlooked because of the acceptance of regional diversity in accents in other countries -- it's not unusual to find someone with a New York accent in Los Angeles in an American film, and it doesn't require explanation or clarification. In Australia, however, someone from the city in a dusty outback town requires acknowledgement, or the viewer will subconsciously be aware that something is "wrong" with the character's behaviour. Worse than this, though, are actors born and raised in the city who choose to imitate country behaviour. While this is just flat-out bad acting, it's an example of overcompensation for something ending in disastrous results.

I'm going to finish these thoughts by again reiterating that I have no qualms with Australian actors or films. This is just an observation about believability, and it's something based entirely on the quantity of productions we have to sample for Australian actors, I'm beginning to believe. If the time ever comes that the pile of Australian productions is the same height as the pile of American and British productions, then I believe the quality of Australian acting will equalise, but until such a time, I suspect that many Australian viewers will continue to cringe whenever someone with an Australian accent makes an appearance, especially in a production from the US or the UK.

As an entirely unconnected thought, here's a strange little fact: There has never ever been an Australian character in the Star Trek franchise. There've been Australian actors -- Wendy Hughes, for example, appeared as Jean-Luc Picard's love interest in Star Trek: TNG -- but they've always appeared with an American accent. Food for thought, perhaps.

As a final addendum, here's a random video from the YouTube channel Veritasium, in which a bunch of folk with different accents (host is American, various Australians, one enthusiastic Scotsman) have a chat about Young's Double Slit Experiment. Notice how the Australians are not jarring against the others as they tend to do in films. Intriguing, no? Also, I bet the Veritasium peoples didn't expect a secondary language experiment was also taking place.

Just a quicky, but don't steal it --

Here's a little fact I wasn't aware of, brought to you by the always educational Doctor Karl: The music on that annoying "You wouldn't steal a car.." bumper on the beginning of almost every DVD in the early '00s is...wait for it...pirated music. Dr. Kruszelnicki has provided much more information than I ever could, so I point you to the above link and leave you in peace. Should you not remember the horrid advert, here's a youtube link to refresh your memory.

Time, Under Fire, apparently

I have a weak spot for two-dollar DVDs. The more ambitious the plotline, and the more the cover looks like it's been designed in Paint Shop Pro, the more likely I'll buy it, and the more likely I'll enjoy it for all the wrong reasons. To wit: “Time Under Fire”

Starring: Jeff Fahey, Richard Tyson, and absolutely no one else of any significance.

Nuclear submarine.

Plot: A nuclear submarine cruising around the Bermuda Triangle is inexplicably drawn into a luminescent undersea vagina --

That can't be good, surely.

-- that throws it into the future. In this bizarre alternate timeline, the captain of the submarine encounters himself as a militant rebel leader, and must fight his way through a thoroughly confusing series of events involving another, bigger, and spectacularly unexplained submarine, Richard Tyson with no neck performing the worst Jimmy Stewart impression since Jimmy Stewart, and Emperor Palpatine if he was from Alabama.

There's no possible way this character could have been inspired by Star Wars.

Worth watching for: Some of the worst split-screening actor duplication ever, and easily the most horrific sex scene since Titanic.

Just because you can split-screen, doesn't mean you should split-screen.

Also, random goo-oozing robots.

At least he can't bleed on the sofa.

Overall: It’s extremely shit, but that was to be expected. It appears to have been filmed on a budget of about sixty cents and a licorice strap, and the plot is so thoroughly confusing even the most basic elements of it fail to make any sense. The special effects are decent. However, it would have been an adequate movie if more time had been spent ironing out the spectacularly convoluted storyline, rather than spent trying to find a way to crow-bar in some exploding cloned robots with green paint on.

Also, if anyone can explain to me how the evil submarine can at one moment be randomly hovering in a vacuous black space inside a warehouse, and the next moment be submerged at the deepest depths of the ocean, you’ve won yourself a gold star.

Oh, of course, it's in the submarine warehouse.

Video game movies are DOOMed

Over the recent weekend, I had the opportunity to meet with Yahtzee from fullyramblomatic.com, and to watch the epic masterpiece of celluloid theater that masquerades as Doom. Movies based on video games are rarely decent. Lets explore.

Super Mario Brothers. The general concensus on the Super Mario Brothers movie is that it stands alone as a passable fantasy film, with unnecessary allusions to the Super Mario Brothers video games thrown in for no reason whatsoever. With the possible exception of “He’s got a Bob-omb!”, none of the video game references have even the slightest bearing on the plot. Grade: C+.

Mortal Kombat.liked Mortal Kombat. For a few reasons. Bridgette Wilson in short shorts is one of them. Of all the video-game inspired movies to date, this one’s probably the most accurate to the game, which is both a benefit and a downfall. Luckily, the backstory behind the Mortal Kombat games had a bit of beef to it, so there was actually something to build on, script-wise. Also, this movie features virtually every major character from the game, has a reasonable sense of humour, and doesn’t appear too cheesy. Also, CHRISTOPHER LAMBERT. Grade: A-.

Street Fighter. Oh, Christ no. Grade: D-.

Resident Evil / Resident Evil: Apocalypse. Again, the redeeming quality of this movie is that you get to see Milla Jovovich’s genitalia. Leaving the game connection out, it’s a pretty ordinary zombie episode. Grade: B.

House Of The Dead. Oh, Christ. It has clips from the game in it. Possibly the worst movie ever made. Also, it’s worth nothing that Uwe Boll is also in the process of cinematically destroying Alone In The Dark and Postal, too. Sigh. Grade: Q.

Doom. The plot of Doom, the video game, basically consisted of “there’re demons from hell on a space station, so marines go and kill them”. Sadly, the plot of Doom, the movie, is the same. I’m vaguely tempted to write a scene-by-scene description of it, but seeing as ABSOLUTELY NO PLOT DEVELOPS, there’s no point to doing so. However, here’re a few notes:

- The Bio-Forge Gun. The BFG. It’s introduced into the film with all the subtlety of a housebrick. That’d be okay, perhaps, if it wasn’t for The Rock’s emotionless delivery of the line, “Big…fucking…gun”. I want to stab the screenwriter.

- Dexter Fletcher. In another attempt at crow-barring a well-known reference into the flick, Dexter (from Lock, Stock And Two Smoking Barrels, among other things) is Pinky. Pinky lost his bottom half in a bizarre transportation accident, and now has his anus miraculously welded to a Segway Scooter. WIthout giving away any massive plot spoilers, he mutates and becomes the pinky demon. Whee.

- Gun Cam. The last 15 minutes of the film consist of purely random gun-cam violence. After our dopey marine hero is injected with antivenom..or venom..or whatever the hell it was, he’s overcome by a violent rage that can only be assuaged by strapping the film camera to his gun and shooting everything in sight. It’s so House Of The Dead it’s unbearable.

League of Extraordinary Guff

leagueofextraordinarygentlemenI wanted to like this movie. Seriously. However, the following things prevented me from doing so. Stupid-looking explosion.

Kenya. Connery and British Dude stand around while, quite obviously, the director yells "bang" in place of a craptacular special effect. Connery and British Dude pivot around unremarkably to see the building behind them burst ineffectually into RED FLAMES that look like they were tooled on with Paint Shop Pro. BRILLIANT START TO THE FILM.

Hyde.

Having watched the DVD special features and what-have-you, I'm willing to marvel at the technological wizardry involved in creating the Hyde suit. However, as great as it is, it still looks like Mr. Flemyng is wearing half a Silly Sumo suit.

The car.

I'll grant you, for entertainment purposes, for the sake of suspension-of-belief, that an internal combustion engine could have been invented in 1899. Also, I'll even go as far as to say it's not totally ridiculous that it could have been put into a four wheeled vehicle. Sure. Why not.

However, having spent a moment contemplating the Nemomobile, one cannot help but realise that on top of the internal combustion engine -- a supercharged V-8 engine, no less -- Nemo and his cronies also somehow managed to invent (and apparently perfect) the building of a chassis, suspension systems, steering -- four wheel, no less, more on this shortly -- a gearing system, air-filled rubber tyres, an ignition system presumably utilising a startermotor and alternator which then powers the lights (which if I recall correctly wasn't invented til near half-way through the next century, as almost all early cars had crank-starts) AND obviously, as Sawyer crashed the thing and survived, some kind of safety systems such as crumple zones and presumably some kind of laminated glass in the windows. Which, apparently, were rigged with winding mechanisms just like 20th century cars.

ALSO, as the producers pointed out in the special features, it'd be completely and utterly impossible to make a four-wheel-steer car complete a 180-degree turn, or, indeed, negotiate the narrow streets and cornering of Venice. ON COBBLED STREETS.

AND FURTHERMORE, Mr. Sawyer executes this maneuvre after approximately four seconds of experience driving the vehicle. Which doesn't sound so bad now, but hey. He wouldn't have even known the thing on the floor is what makes it go faster.

GPS tracking from a submarine!

And what's more, Nemo's ridiculous submarine can apparently track the position of the car in question! With what? GPS? Radar? Yay!

Sean Connery's Titanium Feet.

Connery leaps from the car, moving at about..oh..a hundred miles an hour, onto cobblestones, flat-footed, and walks away. Okay, then.

3D Dominos!

Venice is collapsing, so Nemo -- wisest of the wise -- suggests destroying an upcoming link, a building, in the chain of collapsing buildings to save the city. Which would work wonderfully IF THE CITY WAS ONE STRAIGHT LINE OF BUILDINGS. But it's not, obviously. In order for this to work, one would need to destroy an entire RING of buildings around the epicentre of the collapse. Yes.

Really Obvious Bombs.

Wouldn't some overzealous little crewmember aboard the Nautilus have perhaps spotted a dozen SUITCASE-SIZED bombs with AUDIBLY TICKING TIMERS on them? Particularly when they're just "hidden" along walls and behind occasional pipes?

Oh, dear.