Why Geordi La Forge is not a great character

Don't get me wrong -- I like LeVar Burton, and I like what he did with the character. And he did considerable things, because he had very little to work with.

laforge.jpg

So, what are Geordi's defining traits? He only has two of them.

  • he's kind of blind

  • he's not good with women

And that's essentially it. You're probably wondering about the "kind of" qualifier attached to Geordi's blindness -- he's not blind. He has a gizmo that allows him to see. He has a disability, but he doesn't cope with the disability inasmuch as in 99% of episodes, he doesn't have a disability. He is not in any way different to any other character, save for a hair barrette over his eyes. Supposedly Geordi suffers from headaches as a result of wearing the visor, but that's not mentioned very often, and it was virtually never a plot point.

I guess this is something that's charming in hindsight. We can look back at the '80s, and see that it was normal and acceptable for a TV show to have a token minority character -- in this case, a vision-impaired guy -- but it was also okay to sidestep the dramatic handicap (no offence intended) of having to regularly acknowledge and deal with the character's difficulty or inability to perform tasks by simply handwaving the disability with technobabble and completely ignoring it.

Geordi's blindness and his VISOR gadget were mentioned a few times, for example:

  • the pilot episode "Encounter at Farpoint" has Dr. Crusher give Geordi an examination, leading to the introduction of the headaches the visor causes, and a bit of techsplanation of how the thing works

  • in "Heart of Glory" we get to see through Geordi's visor for the first and last time (sort of, more in a moment)

  • in "The Enemy", Geordi's VISOR fails completely, rendering him genuinely blind for about half an episode

  • in "The Mind's Eye", Geordi is brainwashed by Romulans who jam horrible imagery directly into his VISOR's implants, and then use the VISOR's carrier frequencies to remote-control him

  • "Parallels" had Geordi as the cause of Worf's quantum universe shifts, as his VISOR emitted some kind of frequency that caused the Klingon to leap between dimensions

  • in Star Trek: Generations, the two Klingon sisters stick a webcam into Geordi's VISOR to watch him bathe (not making this up)

  • in Star Trek: First Contact, they gave up on it entirely and just gave him some mechanical eyeballs

Apart from the one episode -- "The Enemy" -- where Geordi is blinded because EM interference on the planet he's stranded on fries his VISOR, his blindness was never genuinely used as a unique plot point.

I think it may not have hurt to have limited Geordi in some way, rather than giving him a tool on his face that actually allows him to see stuff a sighted person cannot. (Infrared, EM radiation, etc.) Most characters are built upon something that's lacking, not an additional ability. Picard lacks family connections, Data lacks (but desires) emotion, Worf lacks other Klingons, Spock lacks (but does not desire) emotion, Odo lack(ed) any knowledge of where he came from or what he was, The EMH lacked a name, Neelix lacked decorum. All of the best characters were absent something.

All Geordi was really lacking was skill with women.

Nerf gun shenanigans

I was inspired by a recent Video Copilot sample of various science fiction weapon effects, so I made my own (using their Optical Flares plug in, among other things).

Enjoy:

Nerf Nerfy McNerf Nerf. After Effects. Yeah.

After effects, Optical Flares, Nerf gun. That's about it. The background is an old render of a reasonably crappy corridor I made a bazillion years ago. Enjoy.

Why the Super Mario Bros movie isn't that bad

It's certainly not that great, either, but I intend to play devil's advocate here, so give me a chance.

It HAD to be made, and the source material is ridiculous. It was utterly inevitable that the Super Mario Bros. movie was going to happen. It was released at the peak of Nintendo's popularity, right after the Super Nintendo hit the shelves. If Caruso, Eberts, Joffe and Weston hadn't made it, someone else would have. And it would have still sucked, because the source material is absolutely ludicrous. There's no way to turn "plumbers descend pipes, find mushroom land" into a movie that everyone will like, let alone one that anyone will like.

It was the first movie based on a video game. While the original is occasionally the best, more often than not the first version of something is riddled with flaws and gets perfected over time. Video game movies are very much the latter. While no movies based on video games can really be described as awesome, there are certainly later films that are better than this one (Mortal Kombat, Tomb Raider, Silent Hill). I suspect part of the difficulty in developing a film based on a game is that films by their nature remove the most powerful aspect of a video game -- interaction. The story is set in stone. What makes a video game movie enjoyable is how cleverly it deviates from the expected, yet how true it remains to the source material. More to come on that.

Super Mario Bros. has the bones of a good movie -- the protagonists are likeable, the villain is appropriately detestable, the love interest is attractive, the comic relief is amusing. The story on a whole is a fairy tale and a take on the hero's journey as the two Brooklyn plumbers learn of a new, hidden world, and pursue an adventure there, becoming enlightened heroes by the end of the film. The loose end in the development of this film is that the source material -- the video game -- has a pretty stupid story that doesn't translate at all to a film without some serious modification, and even then, without setting the entire thing within a character's hallucination, it's still going to be batshit crazy. I suppose it's no less batshit crazy than the universes of, say, Labyrinth or The Neverending Story, but Super Mario Bros. doesn't really pretend to be a fantasy movie. Again, this all falls back to the two points I've made above: the source material is ludicrous, and no one had made a movie based on a game before.

A lot of elements of the game's story were changed for the film, and were probably changed for the best. Thanks to Jurassic Park, which was released a year after Super Mario Bros., but was well in development while Super Mario Bros. was being filmed, there are a lot of dinosaurs and reptiles in the Mushroom Kingdom. This is presumably an extension of the Yoshi character from the video games, who is represented as a kind of midget velociraptor in a couple of scenes in the film. There's not a lot of consistency in what's a reptile and what's a fungus, though.

The old king of the mushroom kingdom was "de-evolved" from a (presumably) humanoid form into a huge fungus, while most other creatures are de-evolved into goombas (small-headed huge-bodied reptiles). There's no explanation as to why the king evolved from mushrooms. There's no explanation as to whether the king's daughter, Daisy, is also made of fungus. Nor is there any explanation as to why Daisy keeps a pet dinosaur, given that the villains are established to be reptilian. Nor is there any explanation as to why everyone else seems to de-evolve only into reptiles. Was the king the only fungus-ancestored being in the Mushroom Kingdom?

It took me a while to figure out that the old king, who has de-evolved into a pulsating pile of fungus, was simply de-evolved further than anyone who became a reptile. Presumably if one was to de-evolve a goomba, it too would become fungus. (Although goombas were evil mushrooms in the video games, if I recall). All of this then begs the further question of why is there such discrimination between reptiles and fungus if everyone's ultimately fungus anyway...

Although if that's the case, why did King Koopa de-evolve directly into green slime without passing through a fungal stage? A little bit of consistency goes such a long, long way.

There are a lot of nice elements that reflect the video game, such as the tiny wind-up Bob-omb, the Thwomp bar, the Koopahari Desert. Some insane elements of the game that would play out very poorly in live action are handled nicely, such as the jumping boots that allow Mario and Luigi to leap huge distances.

I still enjoy watching Super Mario Bros., largely because it brings back memories of the time it was released, and because it's not the worst film ever made. I forgive it because it had to be made, and I can't see any real way it could have been made better. I forgive it because it's not drowning in plot holes. I forgive it because the production values are pretty high. I forgive it because it's based on source material no one should be burdened with as a starting point. I forgive it because Bob Hoskins.

Rest in peace, Bob.

Not very good: Thoughts on Wolf Creek 2

No. Redeeming. Qualities.
No. Redeeming. Qualities.

This movie has no redeeming qualities.

I shall summarise in point form my various opinions, because it's all I can be bothered to do. This will be pretty much entirely spoilers, but given that the movie's already spoiled by virtue of being terrible, there's not much to lose.

  • The character of Mick Taylor, such as he is, isn't really strong enough to warrant an appearance in a sequel. He was cool in the original Wolf Creek, because he was new and interesting, but he hasn't changed since then, and he's still just a stereotype. He's essentially Jason Voorhees with an Australian accent.
  • There were numerous moments throughout the film where I expected something to happen, but it didn't, and the outcome was not as interesting as I was expecting. Case in point: When Ryan Corr's might-as-well-be-nameless character is trouncing about in a paddock in his orange Jeep, relatively free and unscathed after having removed the dead backpacker from his car, I expected the story was going to shift to a vendetta story as Paul (evidently that was his name) becomes the hunter, and Mick the hunted. This did not happen.
  • The whole "Who Wants To Be A Millionaire" scene goes on far, far too long, and nothing useful comes of it. This was a perfect opportunity for some character development for Mick (something he desperately needs), but instead we spend twenty minutes singing drinking songs and playing trivia.
  • Actually, speaking of character development for Mick: He's basically the personification of the Alf Stewart internet meme. Except the Alf meme has had more character development.
  • How many times did the writers get to the end of a scene, realise there's not really much they could do to actually end the scene, so they just knock one of them unconscious and change locations? (Four, if you're curious.)
  • Another scene that disappointed: I had expected the old couple in the farm house to turn out to be Mick's parents, or something. Another opportunity for character development, and an awkward situation, to boot. Didn't happen.
  • There's a really nice shot early in the film, during the blue-truck vs. orange-Jeep chase, where the dust from the Jeep is illuminated by the spotlights on the truck as they speed through the empty landscape.
  • Why does Mick have catacombs beneath his dwelling? Wait, was that where he lives? Didn't he live in a junkyard in the original Wolf Creek? Still, why are there catacombs in the Northern Territory? Did Mick build them himself?
  • Was it truly necessary to have the first twenty minutes of the film in German with subtitles? Does the expected demographic for this kind of film appreciate subtitles? Did I just generalise horribly? Yes. Yes, I did.
  • On the up side: nice use of animal sounds for Mick's various vehicles.
  • Kangaroos. Why?

People I supposedly look like

Jamie Oliver. Resemblance: 0%.
Jamie Oliver. Resemblance: 0%.
Brian Thompson. Resemblance: 25%.
Brian Thompson. Resemblance: 25%.
Hugo Weaving. Resemblance: 90%.
Hugo Weaving. Resemblance: 90%.

I have, over the years, been accused of looking like various people. I'm not sure if I do, but hey. Here are some of the more accurate ones:

Jamie Oliver I was once told I look "a bit" like Jamie Oliver. By "a bit", I assume the person meant "not in any conceivable way", as I do not, in fact, resemble Jamie Oliver in the slightest. I also cannot cook.

Nick Cave I'm not entirely sure that I can agree with my alleged resemblance to The Bad Seeds frontman Nick Cave. I can't entirely disagree, though. When I was younger, I had a similar hairline. (Now, I cling to the belief I have a hairline at all.)

Brian Thompson Mr. Thompson is probably best known for the role of the alien bounty hunter in The X-Files, but he's had a few other recognisable parts, including roles in the Buffy the Vampire Slayer series, and the Mortal Kombat movies. I look a bit like him, but only when he was younger. He's…changed.

Nicholas Hope British character actor well known for his appearance as Bubby in Bad Boy Bubby. Yeah, I look a bit like him. But I look like Nicholas Hope, not Bubby. It's splitting hairs. I know. You would, too.

Hugo Weaving You probably know Hugo from The Matrix, the Lord of the Rings series and Captain America. I know him as "that guy I kinda look like". This is not news to me. I've been told this for decades, now. (Boy, how I love being able to measure time in decades. Screw you, getting old.)

Trevor Phillips I also bear a passing resemblance, apparently, to a fictional nutjob in a violent video game. At least it's a popular violent video game.

And it's not Pokemon.

Could be worse.

Nick Cave. Resemblance: 10%.
Nick Cave. Resemblance: 10%.
Nicholas Hope. Resemblance: 50%.
Nicholas Hope. Resemblance: 50%.
100% match.

100% match.

Heroes of Science Volume III, now +21

I've just posted the third edition of Heroes of Science, which features another 21 science heroes, including Brian Greene, Peter Higgs, Lawrence Krauss, Wolfgang Pauli, Henrietta Swan Leavitt, Albert Michelson and Edward Morley, Andrei Sakharov, David Hilbert, Lord Kelvin, Emmy Noether, Srinivasa Ramanujan, Andrew Wiles, Norman Borlaug, Barbara McClintock, Tim Berners-Lee, Steven Pinker, B F Skinner, Konrad Lorenz and Edward O Wilson!

You can check it out at DeviantART, and there's an FAQ over here.

Thanks, everyone, for your support and comments on the various incarnations of the Heroes of Science figures. You can find more posts on colonpipe.com about them by clicking this linky thing here.

Buses, vans and subway trains

speedJan de Bont's Speed (1994) is a pretty stock-standard action movie. It has a pretty clever plot. It involves Keanu Reeves and a bus. You've probably seen it. What you may not have noticed, however, is the worst throwaway line in movie history.

(And that's saying something, considering Speed contains such dialogue gems as "It's cans, it's okay, it's cans".)

There's a moment toward the finale of the film where an extra spouts a line of dialogue. There's no real reason he has to say anything, but he does anyway. I can picture the editing room: the scene is cut, the audio is laid in, and the director and editor are arguing over whether a soundbite needs to be overlaid as the extra does his thing. The correct answer is "no". The answer they chose to go with is "sure, lets see if we can dig up something that seems relevant enough", followed with the addendum "but really isn't".

They've clearly rifled through all of their available chunks of pre-recorded dialogue, hoping to find a sound clip that fit. And when I say "fit", I mean "with a shoehorn and vaseline".

Keanu Reeves and Sandra Bullock ride the remains of half a subway carriage as it roosts through the pavement of an unfinished railway station and skids down three or four blocks of a Los Angeles street -- on its side -- before coming to rest against a blue minivan. The driver of the van climbs out, bewildered, staring at the bizarre sight of an upturned and halved railway train on the roadway. And he says:

"I can't believe he hit my van."

No one would say this. A more appropriate outburst would be "HOLY SHIT, A RAILWAY TRAIN", or "JESUS, THAT WAS LUCKY, I'M STILL ALIVE".

This may be the worst line since "You're the man now, dog", and I think Speed is all the better for it.

On climate change, because nothing's sacred

Opinions. They're like arseholes: everyone has one, and they all stink. For what it's worth, here's mine, vis-a-vis climate change. You can take it or leave it. It's pretty brief. I don't care if climate change is 'real'. The net outcome of having people, in general, do the correct thing outweighs any political shenanigans that are going on behind the scenes.

PumpkinCloud

Let's suppose that climate change is real. What's the best we can hope for? The best we can hope is that people will comply with the basic instructions they're being not-so-subtly given. Look after the environment. Switch to alternative fuels. Be energy efficient. Waste less. Use less. Be, in general, healthier -- both in your life, and for the planet you live on. What's the worst we can hope for? We're screwed.

Now let's suppose climate change is not real. I don't have an opinion either way. As I said above, I don't care if it's real or not. I do believe, however, that the underlying issues are very real: We will, one day, run out of fossil fuels. It's inevitable. They're non-renewable. Once they're gone, there are no more. We need to find alternative energy sources, and if they're ultimately renewable ones, they'll eventually end up cheaper, more reliable, and more efficient than what we're currently using. We need to look after our environment. Whether all of the crud we're pumping into the atmosphere is causing climate change is entirely moot, the point is: we're pumping it into our atmosphere. We're having small-scale, detectable effects on our immediate surroundings. We live in smog-covered cities. We need to, generally speaking, clean this shit up. So, supposing climate change is not real, our best-case scenario is a cleaner, more efficient, more advanced world than the one we live in. What's the worst we can hope for? Well, I suppose we can live in shit.

It's an option.

As an addendum: I find the whole climate change debate to be akin to the argument than man never walked on the moon. At the end of the day, unless you're a climate scientist in your own backyard, you're relying on other people to supply you with the data you're basing your argument on. Often, those people are the ones you're arguing against, a task that has some pretty obvious flaws. You can believe what you please when it comes to man walking on the moon, at the end of the day, the people holding all of the proof are the ones trying to convince you. Unless you've got a spaceship of your own, you'll never know for certain. I'm starting to think climate change is an awfully similar argument from the average Joe's perspective.

Oblivious: Thoughts on Oblivion (2013)

Yeah, spoilers. And stuff.

Oblivion.

It's very pretty, but not very good. The story is poorly paced, awkwardly revealed and thoroughly confusing. It also has Tom Cruise in.

The story, such as it is, is set in a post-apocalyptic future where the Earth has been ravaged by the final blow of a war with an alien force. We "won", having scorched the planet with atomic hellfire, repelling the aliens but leaving our planet barely habitable. The surviving humans fled to a bizarre pyramid-shaped space station in orbit, leaving a few of the invaders scattered about, doing what they can to survive on the surface. Meanwhile, the future of humanity is assured by giant machines that float over the oceans, sucking up the water to use, ostensibly, as fuel for a trip to the nearest habitable rock -- Saturn's moon of Titan.

Tom Cruise is Jack Harper, a technician who lives in a peculiar house on top of a pencil-thin tower with a vacuous British redhead that operates a talking table all day long. His job is to fly his mechanical dragonfly down to the surface to repair security drones that patrol the ocean-sucking machinery, keeping it safe from the aliens.

From here, it all goes to shit. Big spoilers to follow, for more than one film. I don't care. I like to live dangerously.

Tom ultimately discovers that he's a clone, apparently designed after one of the only two surviving humans, and his purpose is to continue to maintain the technology of the "humans" aboard the pyramid in the sky, which is not manned by humans at all, but by the alien invaders. Alien invaders who aren't harvesting the oceans for fusion fuel for a trip to Saturn, but simply raping the planet of all its remaining natural resources.

So, Tom's a clone. That sounds familiar. How did he find out he's a clone? He discovered a duplicate of himself, doing the same job he should be doing. Still sounds familiar. Why does it sound familiar? Oh, yeah. Moon. Sam Rockwell did it so much better.

After this reveal, the rest of the film falls roughly into place, following two additional reveals that really didn't take me by surprise. I have to admit, I was a bit taken aback by how blatantly the key plot point from Moon was "borrowed", and I lost a bit of enthusiasm for Oblivion's remaining twists. The biggest plot hole still revolves around the clones-of-Cruise idea, though.

The original Jack, imaginatively labeled "Jack 49", meets up with a duplicate of himself in the middle of the desert, attempting to repair a drone. They proceed to beat the crap out of each other, ending with Jack 49's revived wife being shot, and Jack 52 (the other Jack) being crudely tied up and left in the desert while 49 rushes the shot wife to a nearby cave and steals 52's helicopter-dragonfly to go get her some magical fixer-upper drugs from 52's pole house. This is all fine and dandy, except:

Jack 49 apparently borrows Jack 52's clothing (they have numbers and colour coding on them) in order to convince Jack 52's own version of the cranky British redhead that he's her colleague and not some clone of him. He then somehow swaps back to his original 49 uniform before the story continues, which is fine. Well, sort of. It'd be fine if Jack 52 himself didn't up and disappear entirely until the unsatisfying end of the film. I don't know if the changing number on the jacket is a continuity error or an intended thing, or what. If it is a continuity error, it's a fatal error because the story relies on very subtle hints about what's going on, and the number and colour of Jack's uniform is pretty significant.

Jack 49 also steals Jack 52's helicopter-dragonfly for the remainder of the film, and proceeds to fly it -- while wearing his 49 regalia, again -- into the alien mothership masquerading as a human space station (did I mention spoilers?). Do they not notice that he's a 49, and it's a 52? Actually, I suppose they don't. Their scanning systems can't even tell the difference between a frozen Russian woman and a frozen black man.

Also, the alien mothership? Independence Day. Big triangular doorway. Massive internal corridor with foggy crap in it. All it needs is an army of marching insect creatures on the floor.

Final verdict: Very pretty, a bit boring, and very confusing. Taking a simple, mysterious story and trying to make it more mysterious by going all David Lynch on it is bad decision. Just tell the story. And maintain your continuity. Please.