Exotic beverage review: Red Eye Classic

Red Eye Classic.

It's similar in colour to V. Dark yellow, lightly carbonated. As in all Red Eye drinks, once the bottle is opened, the carbonation lasts about a nanosecond.

It smells fresh, but decidedly medicinal. It's kinda fruity, but there's a strong smell of vitamin B, which is rarely a good sign.

It's quite pleasant. There's surprisingly little taste of vitamin B, and the fruitiness is strong but not completely overpowering. It tastes a bit like V, really.

After a moment, the vitamin B makes an appearance. A strong herbal aftertaste, but altogether not too unpleasant.

Strong, fruity, and actually not too bad.

Brisbane: The Musical

Here's a somewhat vague travelogue of my trip to Brisbane, and the three days during which I met Positronbob and Yahtzee. Click on the pictures for bigger ones. (Update, 2013: I've edited this a bit, largely because I feel I can write significantly better these days, and because some elements of the story are now either awkward or more embarrassing than I previously thought.) DAY ONE (Sunday)

Having determined where Positronbob was to be found, went and collected him. Drove to Kingston railway station, deposited car in car park. Took the train into the city, after bumming train fare from Positronbob. Can't remember if I ever paid him back. Probably should do something about that. Karma's a bitch, and all. Spent most of the duration of the train trip discussing online activities on the Home of the Underdogs Forum, a discussion arena attached to the old Home of the Underdogs abandonware website, which kind of disappeared from existance, but kind of reappeared in 2012, but it's so far removed from what it used to be that it doesn't bear thinking about.

Arrived in the city to discover that at some point between Kingston and Brisbane it had become very hot. Wandered out of South Bank station, where we were stopped in our tracks by the stultifying stupidity of this sign:

But...how...do...they...

Although on later reflection we realised the sign is probably there for the benefit of commuters passing on the road to the right.

On further reflection on the above realisation, we again noticed that even if the sign is for motorists, there's still the issue of how the blind people know where to cross.

It hurts my brain to think about it.

We ate at a small cafe near the Energex Arbour. The Energex Arbour is a massive winding footpath covered in with a hideous metal framework with weeds growing all over it. Eventually, I postulate, it will form an impenetrable forest of thorned and vicious plantlife, to be traversed only by warriors dressed in khaki and weilding machetes. As it stands, it's a poor attempt at even blocking out the sun.

We waited under the Suncorp Piazza for Yahtzee to show. We kind of realised that we knew nothing about his appearance apart from some really old online photos, which lead us to wonder whether the photos were even of him at all. Perhaps he just typed a random name into Google Image Search and used whatever photos popped up.

To cut a long story, uh, less long, we found him. And then we stood about. Awkwardly. For quite a while.

Then we ate. Again. Yahtzee ordered chips. We fed several of them to a hideously unattractive bird that was hovering about the table. Then her husband told us to stop. (Do you see what I did there?)

Brisbane is a complete arse of a city when it comes to things to do. Basically, once you cross the border from New South Wales into Queensland, the passtime of "do things" mutates into the passtime of "do not a jot". People in Queensland spend 99% of their available time doing nothing, and the remaining percent considering the option of doing nothing.  Having come to no conclusions whatsoever about what to do to pass the afternoon, we headed vaguely towards the city. I proposed this idea, as I recalled visiting the museum a few years earlier on the suggestion of a friend who informed me that there's a button on the wall that replicates the sound of a whale farting. The move was unanimous.

Brisbane Museum does not suffer from over organisation. There's no system to it whatsoever. One second you're staring at a dinosaur's femur, the next you're examining a tandem-bicycle-powered-fire-engine and wondering why these two exhibits share a room.

I believe the siren plays the theme to "Steptoe & Son".

Alongside the fire truck stood an array of cardboard cutouts.

IT'S A MIRROR IMAGE

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On the top level of the museum stood the beginnings of the "How To Make A Monster" display, which was to deal with animatronics and special effects. Sadly, it wasn't open yet. We asked a kind tourist to take a photograph or two for us. We didn't realise at the time that said tourist didn't speak a word of English. I was somewhat concerned when she started gibbering in some Asian language, and I hoped dearly that she did not think we were handing out complimentary cameras.

(I got my camera back, for the record.)

Moving away from the animatronics exhibit, we found....more animatronics. Around the corner was a stuffed leopard mounted atop a papier-mache rock. Unassuming, you may think, until you realise (under close scrutiny) that the cat has a half-eaten sausage roll jammed up its jacksy.

You're doing it wrong: Sausage rolls are generally to be consumed orally

But wait, there's more! (Animatronics. Not anal pastry.)

The next room featured a warning sign in a large font, reading something to the effect of "PARENTS: THE NEXT EXHIBIT FEATURES A VERY REALISTIC LIZARD WHICH MAY FRIGHTEN CHILDREN". And behold:

Murrr. Shudder. Thud. Crunch.

The sign did not lie. The creature was terrifying. It shuddered to life with none of the realism you'd expect from a battery-powered toy, hissing with pneumatics and hydraulics. It looks so natural tucked up against the ductwork, too. Yet more disturbing, though, is the rest of the exhibit. Surrounding the giant lizard is a large papier-mache dinosaur corpse with several Tasmanian devils feeding on it. One of them tugs back and forth on a chunk of rubber intestine, while another appears to perform oral sex on the dead reptile.

The rest of the museum paled in comparison. Several rooms containing spiders in jars. Several rooms containing randomly scattered fibreglass animal replicas. If nothing else, thanks to the marine-themed room, a new anthem emerged:

Dugong man, Dugong man Does whatever a dugong can Which is basically nothing As dugongs are large and stupid

CRAPPY SIGHT GAG

Additional kudos should be served to Brisbane Museum for featuring an entire wing dedicated to nothing but roadkill. I'm particularly enamoured by the realistic potato chips in the following photograph.

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And that, in short, sums up the Brisbane Museum. Here's one last photo, just to give you the entire Brisbane experience in a nutshell.

Sign reads "Please be patient while we get our new exhibits up and running". AND THEY PROVIDE A COUCH FOR YOU TO WAIT ON.

Having wandered aimlessly through the entirety of the poorly organised Brisbane Museum, we headed next door, to the Brisbane Art Gallery. Their official website is here, and it's actually fairly informative.

After surrendering our bags to the cloakroom nazis, and receiving a lecture on proper camera usage within the gallery (i.e., don't), we moved on. The entranceway consists of a staircase leading down to a white boardwalk surrounding a pool of somewhat greenish water with several billion silver balls bobbing in it.

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Now, this is an art gallery, so the purpose of everything within it is a matter of interpretation. HOWEVER. I think the idea here is that the balls are "powered" by the fact that people cannot resist manipulating and tossing them about, so they kind of swill in a vague spiralling motion about their pond. Closer examination revealed several points in said pond where the balls would form eddies, suggesting pumps beneath the surface were egging the spheres on. To be honest, I don't really care. It's art. And it looks expensive.

"I dare you to toss a ball!", whispered I. "Eh, okay." grunted Rhubarb. Ball ahoy.

The next room comprised a white passageway with a large square pillar amid, projected onto which was a large anatomical animation of a woman being dissected by a CT scan. We stared at it, giggled at her breasts and moved on.

Around the corner we were ambushed by a museum staff person armed with an array of battery operated cats.

Yahtzee gets friendly with a digital feline.

I had hopes that the cats were going to be of similar quality to the AIBO dogs from Sony that I'd seen a few years prior at Fox Studios in Sydney, but they appeared to be standard children's toys purchased at K-Mart. We attempted to get two cats to mate.

Oo-er.

Unfortunately, the cats "switch off" whenever their noses touch something, so their courtship was short-lived. I discovered that repeatedly stabbing at the button on the tip of the cats' noses causes them to meow in an increasingly angry fashion.

Behind the "Battery Cattery" (Jesus Christ) we found a series of fairly inane exhibits featuring telephones, which provided audio cues to the artwork. One of these exhibits, which appeared to be a piece of pipe plucked out of an air conditioner, featured a soundbyte of someone burping loudly. Genius.

In further extension of the household pets theme, we found a small cinema behind a wall at the back of the building. Six screens at odd angles had onto them projected footage that appeared to alternate between a camera strapped to a dog's head, and a car hurtling down a road in the snow. Once again, it's art. It's not supposed to make sense. Unless you're on drugs, or something. (Hey, it's Queensland!)

The rest of the gallery was fairly lacklustre. I'd like to know how one goes about getting the job of being one of the people who wanders about the museum shouting "DON'T TOUCH THAT" whenever someone gets closer than fifteen metres to a sculpture. The item in question was a massive chunk of welded metal that appeared to consist of former typewriter parts. It's welded. The best one could hope to do is to push it off its pedestal and perhaps break the floor.

Along one of the walls, in an innocuous looking darkened doorway, we found a small cinema, onto the wall of which was projected a film. At first, we had no clue what it was, apart from a small placard outside which read "One Minute Sculptures". I really have neither the want nor the need to further describe this phenomenon, as anything I add will only pale in comparison to Yahtzee's essay on the subject. Needless to say, our lives were enriched a millionfold, and will never be the same again.

Yahtzee attempts to fondle Erwin's bottom.

DAY TWO (Tuesday. Where did Monday go? No-one knows!)

I spent most of the morning in Surfers Paradise. There are a lot of reasons I dislike Surfers Paradise. One of them is grammatical. Y'see, it's missing a possessive apostrophe. It's something to do with naming conventions, in that suburb titles should not contain punctuation marks. Stupid naming conventions.

So. Surfer(')s Paradise. 9AM. Nothing is open. I guess the surfy culture doesn't wake up prior to midday.

Got back from the Gold Coast around lunch time. Went to collect Positronbob, with the plan being to go Christmas shopping at the Logan Hyperdome.

This evening we went bowling. Dan won the first round, I won the second. I can't remember who wound up with the scorecards, so you'll have to take my word for it. Truth be told, no one cares anyway. It's bowling. It's such an impractical sport to get good at. The only times I've ever bowled, the entire purpose of the game has been to see who can make the largest fool of themselves, and/or break a limb. DAY THREE (Wednesday.)

We basically started today with no clue whatsoever what we were doing. This is not at all unusual. I drove around most of the morning trying to figure out where Positronbob was, due to missing one pissy little side street and thusly becoming lost. This happens. Often.

I found him, eventually. Arranged to meet with Yahtzee in the city. Decided, in a rare moment of braveness, to actually drive into the city. The guy I was staying with suggested a spot for parking, and having glanced at a map I figured it was a fairly simple place to get to. So off we went. Found ample parking. Everything going well. This usually doesn't happen.

Met Yahtzee in the same location again, figuring that it worked quite well the previous time. Minced about looking confused and sounding unconversational. This is becoming a routine.

Everything's better with Wang.

While snacking at one of the small cafes along the Energex Arbour, we also happened upon a freak occurance -- Santa Claus on his lunch break -- snacking merrily on a parcel of hot chips. It's nice to know it's Queensland fried foods that keep Jolly ol' St. Nick's arteries so joyously blocked.

Ho, ho, ho. Also, Lt. Uhura spots someone she knows.

And here's a brief summary of the rest of the evening, due to the fact that this all occured a month ago and I don't recall specifics:

Fireworks. Sat on grass. Watched someone in Brisbane desperately try to signal for Batman, but fail due to forgetting to put the bat-shaped mask over the spotlight. Nonetheless giving it a valiant effort with not one, but four spotlights waving about the sky. Presumably under the assumption that Batman, not seeing his signature bat-shaped-silhouette, may respond to a very adamant display of non-bat silhouettes. BATMAN. God damn you.

Wandered back to the car park under the impression that it closed about two hours prior, not overjoyed by the prospect of leaving my car buried beneath Brisbane until 6AM the following morning. Arrived at the vehicle to see this was indeed not so. Relieved.

Bid farewell to Yahtzee in a now predictably awkward fashion.

Returned to car again. Somehow managed to get out of extremely crowded car park without causing any personal harm or property damage. Took everyone home. Ran a red light. Scared the shit out of someone called Spock. All's well that ends well.

The Gargantuan Gimmick of Glerty McGlee

The Gargantuan Gimmick Of Glerty McGlee the gargantuan gimmick of glerty mcglee was the most gregarious gimmick you’re likely to see it featured a graceful and garrolous trot akin to a gander atop something hot

for no one could garner the gardener’s gauge or to stand near the gambler’s gelatinous stage the fire in the gantry and gables and gear was to a lonely traveller’s gangrenous ear

like a gallow dry squeaking and gale blowing near to the hollows of gordon, who glerty would fear like a grinding and garbling grand fascination with loosing the geese from a lone trepidation

glowing like nonsense and frosting the glazing the fire grew ardent while quietly raising the brow of the guard stood outside of the cordon of forest defining the hollows of gordon

named for the grumpy and godfearing son of a man who fell grey from the din of the gun which was fired not in anger but only to mimic the incoming outcome of glerty’s own gimmick

a gimmick so bold and in golden raised lettering printed in blood and a generous smattering of apology rife with the grim innuendo inherent to something implying the end of

a story so guarded and gilded with tripe told by guards and by gamblers and into the night resolving to garner the ears of the masses to tattle to fellows and titter to lasses

to speak unto god and to blame him our future is to open a wound and to bury the suture the tale told before this and many times after is ought to provoke some to tears, to provoke some to laughter

take from this a lesson in garbled fine prose disguised as the thorns from a withering rose the gibberish mentioned to be interpreted free as was stated the will of young glerty mcglee

League of Extraordinary Guff

leagueofextraordinarygentlemenI wanted to like this movie. Seriously. However, the following things prevented me from doing so. Stupid-looking explosion.

Kenya. Connery and British Dude stand around while, quite obviously, the director yells "bang" in place of a craptacular special effect. Connery and British Dude pivot around unremarkably to see the building behind them burst ineffectually into RED FLAMES that look like they were tooled on with Paint Shop Pro. BRILLIANT START TO THE FILM.

Hyde.

Having watched the DVD special features and what-have-you, I'm willing to marvel at the technological wizardry involved in creating the Hyde suit. However, as great as it is, it still looks like Mr. Flemyng is wearing half a Silly Sumo suit.

The car.

I'll grant you, for entertainment purposes, for the sake of suspension-of-belief, that an internal combustion engine could have been invented in 1899. Also, I'll even go as far as to say it's not totally ridiculous that it could have been put into a four wheeled vehicle. Sure. Why not.

However, having spent a moment contemplating the Nemomobile, one cannot help but realise that on top of the internal combustion engine -- a supercharged V-8 engine, no less -- Nemo and his cronies also somehow managed to invent (and apparently perfect) the building of a chassis, suspension systems, steering -- four wheel, no less, more on this shortly -- a gearing system, air-filled rubber tyres, an ignition system presumably utilising a startermotor and alternator which then powers the lights (which if I recall correctly wasn't invented til near half-way through the next century, as almost all early cars had crank-starts) AND obviously, as Sawyer crashed the thing and survived, some kind of safety systems such as crumple zones and presumably some kind of laminated glass in the windows. Which, apparently, were rigged with winding mechanisms just like 20th century cars.

ALSO, as the producers pointed out in the special features, it'd be completely and utterly impossible to make a four-wheel-steer car complete a 180-degree turn, or, indeed, negotiate the narrow streets and cornering of Venice. ON COBBLED STREETS.

AND FURTHERMORE, Mr. Sawyer executes this maneuvre after approximately four seconds of experience driving the vehicle. Which doesn't sound so bad now, but hey. He wouldn't have even known the thing on the floor is what makes it go faster.

GPS tracking from a submarine!

And what's more, Nemo's ridiculous submarine can apparently track the position of the car in question! With what? GPS? Radar? Yay!

Sean Connery's Titanium Feet.

Connery leaps from the car, moving at about..oh..a hundred miles an hour, onto cobblestones, flat-footed, and walks away. Okay, then.

3D Dominos!

Venice is collapsing, so Nemo -- wisest of the wise -- suggests destroying an upcoming link, a building, in the chain of collapsing buildings to save the city. Which would work wonderfully IF THE CITY WAS ONE STRAIGHT LINE OF BUILDINGS. But it's not, obviously. In order for this to work, one would need to destroy an entire RING of buildings around the epicentre of the collapse. Yes.

Really Obvious Bombs.

Wouldn't some overzealous little crewmember aboard the Nautilus have perhaps spotted a dozen SUITCASE-SIZED bombs with AUDIBLY TICKING TIMERS on them? Particularly when they're just "hidden" along walls and behind occasional pipes?

Oh, dear.

DVD special features

These things irritate me. Why? Because they're all the same. They were fun to begin with. "Oooh! It shows how they made the boat sink!", "Oooh! An interview with the director!". But that's exactly what you get on every single DVD. I just watched The Emperor's New Groove. The movie's great. Possibly Disney's best. But the special features on the bonus DVD...stink. Sure, I'd love to see how they made the movie, and look at a bunch of preproduction designs and whatnot. It's fascinating stuff. But I don't want to see it narrated by two fecal goitres dressed in costumes rejected by The Wiggles claiming by means of subtitled nametags to be producers or directors or somesuch of the film itself. Sweet Jesus, these guys look like they'd have a hard time negotiating traffic on a one-way backstreet.

What further annoys me, particularly with the more average DVD (i.e. the ones without a bonus disc or whatever), is that the special features usually amount to being nothing more than clips from the movie interspersed with random interview dialog with the actors, telling you things you already knew. Example? Mel Gibson's Payback. Right. You've just watched the film. Unless your eyeballs are in backwards, you know fairly well by the end of it that Mr. Gibson's character is a bit of a moral enigma. He makes his own rules, and generally obeys them. He has a goal and intends to pursue it. So what do you get on the "special" features? Random out-of-time clips of Mel leaping about like a gibbon on speed with the voice-over from the interview, "My character makes his own rules, and generally obeys them. He has a goal and intends to pursue it..", et al. Give me a break.

And who ever watches the theatrical trailers? HM. THERE'S THE ENTIRE MOVIE SITTING THERE. I COULD WATCH THAT, OR I COULD WATCH THE TRAILER INSTEAD. HMMMM.

Conclusion? "Special" features are for "special" people.

Technology, communication, independence.

I yearn for the days when you could go for an evening walk without a phone in your pocket so that God only knows who can call you to tell you something that probably has no real bearing on your life. I'm sick of seeing people in supermarkets actually call home to ask if there's any Uncle Toby's Oats in the cupboard before buying a box. Sweet Jesus, there's a thing called a shopping list. I'm sick of being sat on trains with a horde of school children, all pointlessly SMS-ing each other and calling each other from feet away. I was on a train once, and bore witness to a foursome of teenage girls -marrying- their mobile phones to each other..replete with one phone regaling the other trio with a digitised desecration of the Wedding March, followed by the four phones - including the self-proclaimed minister phone - "getting it on" by means of the vibrate function. I'm not against technological dependence. I'm against communication dependence. The constant need to be in contact with people, oft cases people you don't really know to begin with. After all, that's what internet addiction really is, in most cases. I'm not addicted to surfing the 'net and staring at site after site of potentially entertaining crap (although I concede that a lot of people probably are, and I'm not talking about pr0n...much), I'm addicted to conversing with the people I've come to know through it.

Mobile telephones are for ringing up on, usually in emergencies or in cases of extreme importance. SMS is teh sux0rs and should never be used unless under duress of castration, and if you can't deal with being away from the ability to communicate with people, get a life.

I love both the irony and honesty in that last sentence.

Back in the '90s: Kaleidoscope Schemes

This article is hideously backdated to reflect the time that it's content, the gallery below, was created. Sorry for the confusion. If you're curious, I'm writing this on June 9, 2013. This is about the oldest part of me that lives on the internet. Back in the late '90s, there was an interface enhancement for Macintosh computers called Kaleidoscope. It was essentially a version of the "themes" concept that Apple kind of introduced into their operating systems, but really didn't. You could download any number of new interface themes (or "schemes", as the creators called them) for your operating system. Some of them were pretty cool. I made a few of them. In hindsight, they don't seem to have strayed too far from the general appearance of the Mac OS (version 9, at the time). They looked like this:

All of these are still, inexplicably, available at the Kaleidoscope Scheme Archive. You can access my stuff directly here, though. If you're really excited by the potential of this awesome piece of 1990's tech, be sure to check out the "scheme spotlight" area, wherein the best of the best are framed and hung on the metaphorical wall.