Bill Bryson: What the hell?

I’ve just finished reading Bill Bryson’s “Mother Tongue”, a reasonably amusing edutainment book exploring the history, complexity and potential future of the English language. All in all, it’s a suitably entertaining read, but I find it’s somewhat flawed by the small issue that factually, it’s probably wildly innacurate. I base this assumption on the various passages devoted to the Australian dialect of the English language, most of which are fundamentally, well, wrong. While I’d like nothing less than to simply reproduce these passages verbatim for your own edification, I have a moral aversion to plagiarism, and shall instead address the various “examples” of Australian speech/grammar/spelling, and then we’ll discuss whether or not anyone ever actually uses them.

Another temptation I shall avoid is the urge to address Mr. Bryson’s quoting from “Lets Talk Strine”, a comedic parody of a book written in 1965 by this bloke, and not representing anything realistic whatsoever about the way anyone did, does, or likely ever will speak.

Anyhow, the actual examples that annoy me:

“Tucker”. This word means “food”. It’s commonly used as part of the term “bush tucker”, and by Australia’s version of rednecks. It’s very quickly disappearing from the language. (And good riddance, say I.)

“Slygrogging.” I have never ever heard this word spoken, nor have I read it prior to seeing it in this book. Apparently (and somewhat evidently, I admit), it defines the act of sneaking out to have a drink. Where I come from, we call that “sneaking out to have a drink”.

“Nong.” A nong is an idiot. No one has used this word since 1987.

“Don’t come the raw prawn with me.” Oh, god. How I both love and loathe this phrase. This alleged common element of Australian parlance, along with various others (”technicolour yawn” for vomit, as cited in this very book is another) survive thrivingly on tea towels and in useless Australian language phrase books. No one ever says them.

Furthermore, the next paragraph in the book proposes a few additional facts that are entirely debatable:

“In Australia, people eat cookies, not biscuits.” No, we don’t. We eat biscuits. Americans eat cookies. If you want to be thoroughly pedantic, we eat cookies when we buy them from Subway.

“They spell many words the American way - labor rather than labour, for instance.” To hell we do. If I’d have spelled the word “labor” in school, I’d have been sorely reprimanded for it, and rightly so. The Australian Labor Party is a vestige of some idiot’s idea of modernising the image of the political party (well, as modernised as it could get in 1912), and is the only time we spell the word without the “u”. As a rule, we follow British spelling conventions, not American conventions. No “-ize” endings, no “-or” endings. And no nukular.

It’s inconsistencies like these that make me doubt the other “facts” presented in the book, particularly when I’m unable to verify them myself and am forced to take them at face value.

I also dislike the easy-to-digest approach when it’s used to present incorrect information, because, frankly, people are more likely to remember rubbish when it’s presented in an amusing format.

I’ve had my whinge. You can all go home now.

Time, Under Fire, apparently

I have a weak spot for two-dollar DVDs. The more ambitious the plotline, and the more the cover looks like it's been designed in Paint Shop Pro, the more likely I'll buy it, and the more likely I'll enjoy it for all the wrong reasons. To wit: “Time Under Fire”

Starring: Jeff Fahey, Richard Tyson, and absolutely no one else of any significance.

Nuclear submarine.

Plot: A nuclear submarine cruising around the Bermuda Triangle is inexplicably drawn into a luminescent undersea vagina --

That can't be good, surely.

-- that throws it into the future. In this bizarre alternate timeline, the captain of the submarine encounters himself as a militant rebel leader, and must fight his way through a thoroughly confusing series of events involving another, bigger, and spectacularly unexplained submarine, Richard Tyson with no neck performing the worst Jimmy Stewart impression since Jimmy Stewart, and Emperor Palpatine if he was from Alabama.

There's no possible way this character could have been inspired by Star Wars.

Worth watching for: Some of the worst split-screening actor duplication ever, and easily the most horrific sex scene since Titanic.

Just because you can split-screen, doesn't mean you should split-screen.

Also, random goo-oozing robots.

At least he can't bleed on the sofa.

Overall: It’s extremely shit, but that was to be expected. It appears to have been filmed on a budget of about sixty cents and a licorice strap, and the plot is so thoroughly confusing even the most basic elements of it fail to make any sense. The special effects are decent. However, it would have been an adequate movie if more time had been spent ironing out the spectacularly convoluted storyline, rather than spent trying to find a way to crow-bar in some exploding cloned robots with green paint on.

Also, if anyone can explain to me how the evil submarine can at one moment be randomly hovering in a vacuous black space inside a warehouse, and the next moment be submerged at the deepest depths of the ocean, you’ve won yourself a gold star.

Oh, of course, it's in the submarine warehouse.

Comic back cover ad #1

So, there we were, walking to the railway station. In the rain. And kind of in a hurry. Almost at the corner, there’re two green environmentally friendly shopping bags, their contents covered in cling wrap with a small sign with my favourite word on it: “Free.” After spending a day in the city, we return to explore the freebies. Under the layer of moist cling wrap lay two foot-high piles of comic books, ranging from this year’s latest obscurities to some Teen Titans comics from the early ’80s. Also, some “mature aged readers” arthouse comics (read: badly inked porn) and the instruction manual for an iPod.

Atari Lynx.

Atari Lynx. It consumes food, apparently. I remember the Lynx.I remember it being gigantic, yet, at the time, beautifully designed and executed. The screen, capable of displaying approximately four crudely coloured pixels (and capable of draining approximately six AA batteries in the time it takes to turn the power on) was amazingly crisp compared to the Sega Game Gear, and the ability to rotate the device to play games vertically was awesome. Even though there were virtually no games made that exploited this gymnastic skill.This advertisement was on the back of a comic from the early ’90s. The alarming brown stains on it are probably just water marks, but I chose not to delve further into their origins. Atari made a brave choice in comparing the Lynx to the Game Boy in the advertisement, considering the original Game Boy (as displayed) was little smaller than a housebrick. Here, the Lynx galumphs over the Nintendo handheld, threatening to crush it like so many a teenage knee. In the centre, Steve Irwin attempts to outrun the Game Boy by surfing headlong into a game of mastermind. I vaguely want a Lynx, now. I’d buy one on eBay, but the postage charge for something the size of an arcade table would be phenomenal. I miss the ’90s.

Sydney's "Tangara" train in Lego, kind of

Here's an attempt at designing Sydney's "Tangara" train as a Lego model, using some wing-ding Lego modelling software for the Mac. The colours are based on the current (2008) trend for all of the trains to be represented in yellow.

Choo, choo.

In hindsight, I could probably have made it eight studs wide, rather than six, to give a bit more detail. I tried to stick with Lego's standard of six studs for a train, though.

Batman wasn't always cool.

For a start, he was once a man in grey pyjamas. And as scary as that is, this is scarier: Batman Forever

Now, before you assume I'm dashing copyright and ploughing my way through every title on the Super Nintendo on an emulator, I have a sad confession to make.

I own this game.

You'd think that was bad enough, but it gets worse. I own this game because I was sent a free copy from the Nintendo Magazine System some time in the early '90s. I was sent the free copy because, if I remember correctly, I drew an unoriginal sketch of Cammy from Super Street Fighter 2 in her underwear. Y'see, I'd worked out that the magazine distinctly favoured drawings of naked chicks. Even if they were just traced from the box-art and given ineffectual breasts. I have the magazine clipping somewhere.

Anyhow. Nintendo Magazine System -> Badly drawn naked Cammy -> Free Batman Forever game.

I assume they had a warehouse of shit games they'd dole out to kids who sent them drawings. I assume by the time they got to mine they'd run out of Cool Spot.

Fundamentally, there's nothing wrong with Batman Forever. It's playable, it's somewhat fun, it looks cool. It's flawed, though, because it's a) fairly shit, and b) cashing in on the Batman Forever license and disappointing a crudload of people. Well, the ones that paid for it, anyway.

Before I chew through Batman Forever's problems, let's summarise the good points.

The graphics are splendid. Much like Mortal Kombat, the characters are entirely digitised. They hired a bunch of actors (clearly not Val Kilmer and co) and stood them at blue-screens while they kicked and punched and bat-a-ranged their way through the characters various moves. Batman looks great. Robin, however, suffered a bizarre retrofitting of his costume:

Robin

On the left, Chris O'Donnell in costume as Robin from the film, resplendant in a metallic nipplesuit. On the right, the Boy Wonder makes a re-appearance in red and green tights and a bright green masquerade mask. I guess there was some concern about the similarity between the Batman and Robin sprites if they were both dark and brooding. Or someone really wanted a game character in a leotard.

The fighting style isn't entirely bad. It plays slightly better than the first Mortal Kombat game, but I admit that's not saying much.

The music is rather nice. It's eerie and appropriate.

The, um, backgrounds are nice.

Okay, I'm grasping at straws. The graphics are great. There the awesomeness ends. Allow me to introduce you to the title screen of Batman Forever:

HOLD ON

Oh, wait. That's not the title screen. But it might as well be. You get to see it more than you get to see the levels, title screen and end credits combined.

Someone in the Batman Forever programming office had an epiphane (or an aneurism) when it comes to gaming styles, and decided to mix the fighting genre with the platform genre. It's not a bad idea on paper (kind of like communism), but in reality it plays out like a wet sock.

The first problem is the levels are too short. They're essentially no bigger than the fighting arenas in Mortal Kombat or Street Fighter. Each stage has perhaps four or six foes in it, who appear out of doorways or pipes. You kill them, the door at the right of the stage opens, you move on to the next one. (After a bit of "Hold On".) And there are dozens and dozens of stages. Done properly, this would have worked well. For example, Dragon: The Bruce Lee Story handles the same style of play properly. Instead of the game being primarily a platformer, each level in Dragon is primarily a fighting genre brawl. The brawls last for considerable time, and the game moves on afterwards with nary a pause. The other side of the coin is something like River City Ransom for the NES, where each level is played out as several dozen enemies are battled and defeated, then the scenery changes.

It's far, far, far from a good idea to set the game up so each level involves only defeating a small number of very easy foes before moving on to the next level. After a pause. That's longer than the level was.

Here, Batman delivers a crotch-distending roundhouse kick to "Mad Ned", a pyjama-wearing inmate of Arkham Asylum. It's best to admire Batman Forever in screenshots. It really looks quite nice. It's a shame it plays so very, very badly.